When Michael Hudson posted in the News Feed about SM asking
for suggestions relating to Custom GW’s, I suggested there that a blog be
posted to which we could all add our thoughts and comment on others suggestions
so that, potentially, these be combined or submitted as they stand by someone
who has access to the Forum.
To kick it off I thought I’d put down my thoughts and
hopefully stimulate opinion, comment and additional ideas. This is extracted
from a draft I was writing on SM improvements generally, but now seemed the
right time to finish off this section at least.
As the subject of Custom GW’s is also inevitably linked in
with the whole GW structure and how I perceive it could be improved these are
also mentioned.
Whilst each suggestion can be linked into another I have
tried to divide them in a reasonably logical manner for reference.
Suggestion 1
Transport yourself back in time to that heady day when you
logged onto SM for the very first time, you registered, you got your “Soccer
Manager Registration Confirmation”, you clicked the link provided and you were
ready to select your first club.
No doubt you were like a kid in a sweet shop, you could
select and manage any club in the World, brilliant, fantastic, hang on, you
mean to say that as new manager with no experience or track record whatsoever you
are able to manage Barcelona, Bayern, Man Utd or any top club?
At the time you probably didn’t give that a thought,
possibly you were like the vast number of “newbies” that jump at the biggest
club that’s available. But on reflection doesn’t it seem somewhat flawed to
allow a newcomer to jump right in at the top, wouldn’t it be more realistic for
a newcomer to be limited to starting out at the bottom and for there to be some
sort of “career development”?
I hear the cry that this would deter players from joining if
they couldn’t select a top club, well having witnessed dozens if not hundreds
of new arrival 40 rated managers join leagues at top clubs never to login again
I would suggest that it would be a good thing to be deterring them in the first
place.
I would hazard a guess that at least 95% of the managers
here in Top100 would not have hung up their sheepskins on Day 1 if they had had
to start in Division 4 or 5, that they would have relished and enjoyed the
challenge. As we see from the constant drop out of newbies the “non-challenge”
of managing top clubs doesn’t keep them in the game anyway.
So my initial suggestion would be that new managers don’t
get to select clubs in Standard GW’s, instead SM offer them available clubs
in the lower divisions of active, populated GW’s.
Managers I suggest could then achieve advancement not only
through getting clubs promoted but also through experience and achievement.
Dispense with the current, frankly pointless, achievement system
“Congratulations you have unlocked getting 5 men sent off in the same game” and
replace it with a system where league points, giant killing in cups, league
positions achieved and other factors contribute to their ranking. Obtaining
higher ranking then being the criteria to become eligible to be offered or
apply for clubs of higher league status.
In essence this would create three levels of manager an
“Amateur” level for new managers, “Semi-Pro” for those working their way up the
achievement ladder to the Nirvana of becoming “Pro” level with unrestricted
access to apply for any managerial vacancy.
An alternative to this would be to split Standard GW’s into
“Amateur” and “Pro”, with the Amateur GW’s staying as they currently are whilst
the Pro GW’s operate under the aforementioned system for those managers looking
for a more realistic challenge.
Suggestion 2
A bi-product of the current “open access” in Standard GW’s appears
to be an apparent need to feed the greed for top clubs by having an endless
production line of GW’s being generated. When I originally wrote the draft for this
some weeks ago English Championship 32217 was about to be rolled out.
Assuming that each is 92 clubs it would require 296,396
active managers to populate those English Championships based upon each manager
having 10 clubs.
Does SM have that many active managers? If it does I
wouldn’t be worrying about advertising revenue I’d be looking to find a way to
get £10 out of each of them pronto!!!
I know in my calculation I have ignored dead GW’s but that
begs a further question as to why create new ones when un-populated ones are
being erased?
Why create new ones at all in fact, surely quality over
quantity would be a far better model, a smaller number of well populated GW’s
would provide a far more competitive and rewarding experience than having the
vast number of thinly populated GW’s we have at present.
By limiting the number of GW’s and condensing the active
managers into those GW’s as would happen naturally in the “Pro Standard GW”
concept you would end up with more fully populated and challenging game
environments.
Understanding the commercial needs of SM part of Gold
Membership could then be to offer managers wishing to fast track into an open
access environment that opportunity, this being possibly a greater incentive
than exists at present where in all honesty the benefits of GM are minimal.
Suggestion 3
Understandably SM does not have the time to manage
individual Standard GW’s it cannot be expected to, they are what they are and
they do what they do. In my opinion the one thing that SM should look at
promoting is quality Custom GW’s.
I believe that by encouraging and assisting Custom GW Owners
in creating unique environments they can take the game to another level.
Here at T100 we see what can be achieved by a committed
Custom GW Owner, they attract responsible committed Managers who in turn
recruit others, a breeding ground for innovation and development is created,
even within the constraints and restrictions in place.
The recent “sweetener” that SM gave to managers as an
attempted customer damage limitation exercise in the wake of the botched
introduction of the new interface and update of a free Custom GW is in my
opinion one of the worst ideas of many truly bad ideas SM have had.
Not only is the game now full of sparsely populated Standard
GW’s but also now sparsely populated and I would imagine poorly run Custom GW’s
and the managers now using News Feeds and PM’s “advertising” their“ best ever”
Custom GW’s have become to put it mildly a nuisance.
Whilst I haven’t had the opportunity to think through the
how’s I believe that SM should again look at a tier system for Custom GW’s, for
arguments sake lets say “basic” and “elite”, recognising those owners who go
the extra mile to create something special.
Custom GW Suggestions - 4
To enable Custom GW Owners to take the game to another level
SM should provide them with the tools to do so, this means delegating
responsibilities to them and providing them with greater control and
flexibility.
For brevity I have reduced this to a list format. Some of
these admittedly would require an SM appeal process.
1.
The power to sack as well as recruit managers.
2.
Wider scope of rules applicable to the league,
squad limits, etc.
3.
The power to adjudicate on suspected cheats and
illegal transfers within the GW.
4.
The facility to modify the structure of cup
competitions or create additional ones with various criteria.
5.
Greater admin tools, facility to PM multiple
managers, etc.
6.
The ability to appoint Admins within the GW with
powers they can assign.
7.
Provision of a separate GW News Feed so
important messages do not get scrolled out of existence by transfer news,
Manager posts, etc.
8.
The ability to hard link an external blog or
other news feed to the GW.
9.
If SM decide to make the Forum automatic access
for Managers rather than a separate entity, a GW Forum which is hard linked on
the league page.
I’m sure this final section is something that others can add
to as I do not have experience of running a Custom GW and cannot comment first
hand on the restrictions that “hamstring” the running of it.
Having somewhat rushed to get this written out I am certain
in the coming days additional thoughts will come to me and I will add as
comments rather than editing this text.
I hope other will similarly feel free to add in the comments
their ideas and suggestions.
Thank you for reading.
This is an excellent piece. Well reasoned and very eloquent. I agree implicitly with every single point.
ReplyDeleteThe only thing I would add is that newbies are attracted to managing their favourite clubs as I was (and am) 6 years ago. Perhaps newbies could be put on a reserved list for their favourite clubs - they are given the chance to manage those clubs ONLY after managing at a lower club level and making 'achievements'.
There is of course the issue; You're SM, you can take away the ability to walk into just any club & must earn your chance to take on the 'bigger' & 'better' clubs, does that not mean we have to take away the 'Reserve Club' option which nets us £££? Sadly I therefore don't think it's going to work even though as I mentioned to you David I really like the 'Suggestion 1' especially from the list.
ReplyDeleteSuggestions 3 & 4 practically come hand in hand & I believe where the future of SM can really be tapped into as it's unlikely to take away £££ from a company/business whom has always tended to look for a quick buck rather than long term success & what I believe a lot of us know could have been a solid & consistent form of income for those behind it.
I think especially as we are a community from a custom game world, like myself & David eluded to recently in Michael's post on the news feed & then again here David has once again, we really need to come together & ensure we cover every base in order to get the things that are so basic however still very much needed to make our game world 'Top 100' as good as it can be. The more insight & ideas the better into moving forward.
Nice work guys some great suggestions!
ReplyDeleteI completely agree David. IMO a game like this needs a merit based system with a financial fair play element ( only spend what your team generates) to make it fair & challenging.Why should a new manager be able to manage Barca ! A lot of managers put a lot of time into their setups.There has to be some reward and something for newbies to aspire to. Suggestion 2 quality over quantity every time. This is a brilliant basis for a giant leap forward for this game. I hope there is a direct line of communication to the developers for them to take notice. Well done David
ReplyDelete